About
Christopher comes from a long history of furniture makers. His dad and grandfather were both furniture makers and his great grandfather was a wooden toy maker in wester Massachusetts. He started building things during his time at graduate school at Mass Art where he built ‘The box of doom’ which housed a combination of prints, fan and lighting. Over the last 20 years he’s worked on many projects including furniture, frames, lamps, and house renovations. You can learn more in the workshop section.
Ringstrue Games was born in 2011 when the concept for Dark Places began. The game ideas kept coming and now there are over 30 games in various stages of production. Many games are now for sale on The Game crafter website with several other prototypes getting ready to be for sale soon.
How can I help you?
Custom Furniture or Woodworking Projects
I’ve been renovating and doing home improvement projects for the last 20 years. I designed and built a studio building on our property, completed three home additions as well as renovated our cottage on Cape Cod. I’ve also built custom desks, bookshelves and more! Learn more here.
Game Prototyping
Interested in getting some help with your project? I’d be happy to help. My services include design of game components including cards, dice, game boards and other game pieces in Illustrator. Fabrication of 2D and 3D high or low fidelity prototypes. Game instruction and rule book authoring and design. Computer illustration and iconography using Illustrator and Photoshop. Original concept artwork including pen and ink, watercolor, and pencil sketches. Assistance with game strategy, invention and play testing. Find me on LinkedIn.
Game Design
My mission is to bring more fun and play into people's lives.
Many of the games I have been working on are cooperative experiences which enable players to work together toward an end goal. Cooperative play makes it easier for beginner and experienced players to enjoy a game together. I am also working to create games that allow players to have an influence on the direction that the game play takes. I have also designed a number of games to be playable solo, allowing the game to be played more often and in a shorter amount of time, by a single player, while still offering up a satisfying play experience. The solo play aspect also allows the player to learn the game thoroughly before presenting it to a group for play, shortening the learning curve.
I focus on getting the right balance and narrative figured out in my games. If the gameplay feels too easy or too difficult a player may lose interest, and not bring it back out for play. Without a strong narrative, story or sense of purpose a game may falter and lose it’s audience.
Christopher Wiley
Furniture maker
Game Inventor
2D/3D Artist
Bachelor of Fine Arts
SUNY New Platz
Master of Fine Arts
Massachusetts College of Art